If multiple objects in different editor layers are selected, the button will be faded and jumps to layer 0 if clicked.Įditor pause menu Left-Side Toggles Preview Mode Įnables or disables preview mode in the editor. (Go To Layer) jumps to the object's editor layer. (HSV) opens a popup menu in the Viewport with Hue, Saturation, and Value, and Opacity sliders. (Paste Color) pastes the last copied color channels to the objects. (Paste State) applies the last copied values to the objects. (Copy Values) copies the Group IDs, Z Layer, Editor Layer, etc. (Edit Object) manages the color channels and HSV (Hue, Saturation, Value) of the objects. (Edit Group) manages object Group IDs, along with Z Order/Layer and Editor Layer, plus allows other attributes such as "Don't Fade" to be toggled. (Edit Special) manages the attributes of specific objects, such as the rotation speed of saws. (Copy & Paste) duplicates the objects in place. (Paste) pastes the latest copied objects into the middle of the Viewport. They alter different attributes of selected objects. The object buttons are the 12 square buttons on the right side of the screen. If Select Filter is enabled, this last filter will also affect which objects can be selected (Note: The select filter function only works with the Custom Filter currently) The (Custom) filter can only be activated when a single object is selected, and will limit deletion to only objects of that same type. The (Details) filter limits deletion to only objects which have no gameplay effect (decoration objects). The (Static) filter limits deletion to solid objects (blocks and slopes, those which cannot be rotated). The (None) filter allows all objects to be deleted. The four buttons on the right of the delete menu set the delete filter, limiting deletion of objects through all means mentioned previously. The "Delete All Start Pos" button is always available and deletes all Start Position objects in the level. The (Delete All) button is only usable when a single object is selected, deleting all objects in the level of the same type. The (Delete) button deletes all objects selected. While activated, clicking an object will delete it, and swiping will delete all objects you touch. The delete menu is used to delete objects. The scale button changes the size of objects. Arrows with circular tails rotate the objects. Arrows pointing in opposite directions flip the objects across their center. Buttons depicting stemless arrows move the selected objects. While in Edit mode, clicking on an object will select it, and swiping will select all objects in a rectangular region. The edit menu has buttons to transform objects. If no object button is selected, then clicking an object on the viewport will locate its object button. Swiping will do the same for all grid squares you swipe over. If an object button is selected, then clicking in the viewport will place that object (unless it is already in the center of the grid square you clicked). Clicking on an object button will select or deselect it. In each tab, objects are arranged in a grid, navigated with the left and right arrows beside the object buttons. In it, several tabs for different kinds of objects will appear. The build menu is used to add objects to the level. This marks the where you are positioned in the editor time-wise. Additionally, scrolling up or down anywhere in the editor will move the viewport vertically.Ī light grey vertical line can be seen in the middle of the viewport. The magnifying glass icons on the left of the viewport zoom the view in and out. Without swipe enabled, dragging the viewport will pan the editor view. The two primary ways to interact with the level through the viewport are to click-or drag while the swipe button is activated (or drag while holding shift). The viewport is the main area of the editor providing a view of the level.
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